Stranded

A Yahgahn Fable

 

If there were a competition for best sailing culture among the Trelli, then the Uugards would win it. The Uugard culture is a group of “Normal” Trelli that live almost exclusively on the ocean. They live their whole lives either on ships or on islands or on the shores of the continents. They make their living from the sea, and love to help ship things among the continents.

Yet even the Uugards can experience problems.

 

Once there was an Uugard named Gwebkokyl[1], meaning Ocean. She was named this because her skin was colored a deep blue, a rare skin color for Trelli. She and her friend, a Yahgahn land Trelli named Yethrone, would often play ocean games, since they both lived in the same archipelago. One of these games was that they would ride around together on a stout sailing raft.

(See picture of raft)

One day, on one of their outings, they got so much into their game that they both ignored the signs of a coming storm, and went further out into the ocean. It didn’t take long for the storm began to get closer. Soon, the wind from the storm behind them began to get faster after a while, and too late they realized that they were in trouble. It was already raining hard.

“I’ll get the rudder, you watch the sail!” Gwebkokyl yelled to Yethrone, a note of panic in her voice.

“What’s the big problem? A little wind and some rain is—“ lightning struck somewhere out in the ocean, making thunder.

“It’s dangerous on the ocean in a storm! Ocean storms have lots of power!” Gwebkokyl yelled.

So Yethrone got to work, trying to make sure that the wet, puffing-out sail didn’t get blown away. Gwebkokyl struggled with the crude rudder, trying to use the wind to push them back to the archipelago. But suddenly the poorly made rudder complained loudly, then snapped off, releasing so much force that Gwebkokyl almost fell into the ocean. She grabbed tightly to the floor of the raft, which wasn’t much help, but Yethrone grabbed her before she could slide into the ocean.

After Gwebkokyl recovered herself, she said, “Well, there’s no way we can get back now, unless the wind blows the other way and we turn with the wind direction, or try to swim home. I don’t advise trying to swim. We’re safe as long as we’re on this raft.”

 

The two friends floated on the raft through the night, and didn’t dare try to sleep until daylight came. There they floated on the raft, both asleep, and land nowhere in sight.

They awoke several hours later, and still no land in sight. They had no idea where on the ocean they were, or even if they were still traveling in the same direction. Gwebkokyl looked at the mast and sighed. Despite their best efforts last night, the sail had blown away. Yethrone wanted to swim after it, because she could see it, but Gwebkokyl said there was too much lightning. Just as she had said that, lightning struck near the place where the sail was floating. They had looked at each other with a look that said so much more than words.

 

It took several more hours, but finally they saw land off in the distance. A trip of another 8 hours might get them to that island. Gwebkokyl looked at the land in the distance, eyes squinted. After a few minutes of looking, she cursed silently, then said, “Daveki! We’re screwed.”

“Why? What’s wrong?” asked Yethrone.

“That island over there is Jophwaan Island. I can tell even from here.”

“How?”

“Well, it’s a huge island, and it’s a dead island. It once had life on it, but now it’s dead. Dead because of some foolish culture that existed before the Yahgahns came into greatness.”

“Dead?”

Gwebkokyl looked at Yethrone. “Haven’t you heard the fable about Jophwaan Island?”

“I know. I have. But I can’t quite believe it. I didn’t know it was a real place.”

“Well, it is. I don’t know how we’re going to survive there. I hope there’s water. I’m not an Ocean Trelli, and neither are you. We both need fresh water.”

 

When they finally got to Jophwaan Island, they couldn’t help but think that the fable of that place understated the damage. All they saw around them were long-dead trees that had fallen down, sand, and things washed up on the shore. The only life on the island was mold and other simple plants.

“This island is twice as big as the Severnorae Swamp, but all it is, is sand!” Yethrone exclaimed. “It’s worse than I thought. These old trees give it a haunted look.”

“Well, let’s look around for water.” Gwebkokyl said.

They started their search for water. But they searched all over the island for days and found only puddles—enough to keep them alive while they searched for more water. Lucky for them that Gwebkokyl still had a container to keep water in on her belt. They were just about to give up when they found something. Gwebkokyl sat down on a rock, exhausted, and the rock slid out from under her. A spring spurted a small trickle of water into the air, and the two friends squealed with glee. They refilled their water container, and then put the rock back where it was, to keep the water in. They then used a large group of other rocks to make an arrow pointing at the spring. So then, the only problem with the spring was that it was a day’s walk from the shore to the spring, and the shore was going to be their only source of food on Jophwaan Island.

They tried using Gwebkokyl’s axe—which she luckily still had—to chop the old trees apart. It was hard work, as the trees were very hard with old age, sun bleaching, and lack of decomposers. Yet they finally got one tree half-chopped up.

But it wouldn’t burn. They had tried using dried seaweed to start a fire, and that burned nicely enough, but the wood they chopped refused to burn, no matter how hot they got the fire.

“I guess these trees, being dead for well over a hundred years, aren’t burning material anymore,” Gwebkokyl said, sighing.

“Well, we’ve got seaweed. That one area we found is a huge field of seaweed, remember?”

“Yes, but we need that seaweed to eat. I guess we’ll have to forget about fire.”

“We can still use the wood for shelter. Oh! And I’ve got an idea!”

“What?”

“We can hollow out some old trees and use them to hold spring water!”

“And drag them all the way back here? And back again when we finish getting the water? And do that every time we need water?”

Yethrone was silent after that for a while. Then suddenly she said, “No one comes here, right?”

“No one in their right mind comes here of their own wanting to.” Gwebkokyl answered.

“And there’s no life on this island? Nothing to disturb something we made?”

“Wind might be disturbing, but otherwise, not that I know of.”

“And we’ll probably be here a long time, right?”

“Yes. This wood is no good for making rudders out of. If we had good wood, I could make a rudder, and we could get the psych out of here. What do you have in mind?”

Yethrone drew in a breath, then slowly said, “Well… I was thinking that maybe we could hollow out a bunch of trees and make a kind of a pipe from the spring to us. We could have it flow into that rocky depression that’s just a few minutes away. It’s deep enough.”

“You want to make a tree-pipe from the spring to that rocky depression?”

“Uh… yes,” Yethrone said, thinking that her idea was being rejected.

“Well, it would be a long, hard project, but I like the idea. Sure beats walking for a day to get fresh water.”

 

It was a long, hard project. It took the two friends several months to hollow out the logs, lay the logs along the path they had marked out, push the hollow trees into the sand, and set up a contraption at the spring that would catch the water first, then let it go into the tree-pipes when it had enough power to get the whole way. It was an exhausting project, but when it was finished, they only had to go to the spring every now and then to fix the simple device they had made, or to unplug the spring if mud got in the hole.

 

And finally, after years and years, a large ship got stranded on Jophwaan Island. Luckily, nothing was broken, so as soon as the storm was over, they could push off again. Also luckily, the sailors found Gwebkokyl and Yethrone, and recognized them after looking hard at them for several minutes. For some of these sailors were Gwebkokyl’s siblings, cousins, and second cousins. So they offered to take the two friends home. But the two friends had built so much on the island, not just physical stuff, that they were not sure if they wanted to. They also weren’t sure if they could go back to their old lives. It was a tough decision to make. Yet finally, they decided to stay. They were prosperous where they were at, and it was their home. So the sailors promised to come back to visit every now and then. It is said that their descendants still live on the island.

 

The morals of this story are many. 1. Co-operation is the key to make society work. Without co-operation—working together—society could not function properly. 2. Be resourceful. Try to figure out new and interesting ways to use the resources you have. 3. Home is powerful. Wherever you call home, it will always affect major decisions you make. And lastly, never give up hope.

 

The End



[1] “Gwebkokyl” literally means “Deep Water.” (“Gweb” is the root for water. “Kokyl” means “deep”)